Time to Bug Out!

My  second complete coaster blueprint. I was always fascinated by a dark ride called “The Flight to Mars”. I loved that, instead of the usual  level ghost train, your vehicle would weave in and out of the complex before descending into the dark part of the ride (which was themed with tacky props that were suppose to be scary).  The highlight was the fun drop that graced the facade.  Back in the 60’s, there was no such thing as a spinning coaster. In fact, the cars used for Flight to Mars were actually the same ones used on classic european flat ride called “The Calypso”.

BugOut’s structure is similar in deign to the above mentioned classic,  but I went the opposite direction with the theme. This spinning coaster was the perfect choice for this light hearted family ride. The spills and thrills are mild, but it’s the theming that takes the front seat here. Most of the ride was built using Planet Coaster’s primitive shapes. Enjoy! – JCat

Note: After the video, you can head to Steam and download the blueprint if you’d like: Bug Out Steam Blue Print

The latest Planet Coaster Beta is just Amazing

I threw this together in an evening. I love the addition of the plain old primitives that you could put together to form your own objects. If those would only be sizeable and adhere to their own grid, that would be super ideal.
The Joker at Six Flags Mexico. Never been there, so I had to go by videos and screen shots. Planet Coaster’s official release date is November 16th, and will continuously be in development. Expect more rides, coaster, scenery etc.. in the future. The spinning coaster cars for this ride are the Maurer type pairs of riders are back to back which is not the same as the real ride which uses Gerstlauer cars (riders face each other).

You can download the coaster blueprint on Steam — leave feedback if you’d like.

http://steamcommunity.com/sharedfiles/filedetails/?id=798928135

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Sample RollerCoaster Tycoon World Capture

Sample screen  from RollerCoaster Tycoon World. Most pics you will see on the Atari forum are degraded and washed out due to the Forum’s image limitations. In addition, the poster may not always have their graphic settings on high.

 

THIS is a screen capture. CLICK 3 TIMES FOR FULL SIZE

jcat

Pure Chaos

My first No Limits 2 flat ride. Built and Animated in 3DS Max. Now trying to work out a sound script and finalize a few textures. Thanks to Muchwoo for the ride camera script!   Coming Soon..

Stuff I’ve been doing in No Limits 2

About a year ago, began working on The Joker (Gerstlauer spinning coaster) from Six Flags New Mexico, but never finished it. I decided to go back to it a few weeks ago, but I till have to complete the supports, car textures, station, and surrounding foliage. Right now, my priority is finishing off my first flat ride for No Limits 2. Animation is completed.. I’m at the texturing phase. Thankfully, my friend Muchwoo (also known as Much in this community supplied me with a scrip so I am able to enter and ride!

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RollerCoaster Tycoon World Beta time!

No surprise – Rollercoaster Tycoon World delayed until early next year (first quarter?). There’s definitely lots of potential there, but we’ll have to see how it all pans out in 2016. Aside from the beta, why haven’t we’ve seen even a small sample of a scenario, a peep worker (mechanic, entertainer..etc.), money management, the other coasters or even guests doing things other than walking, waiting on line or riding on coasters. The guests were pretty much the same as we saw in the Pax demo, except ghosted for the beta. If any of those features were near complete, wouldn’t Atari have shown snippets by this time? I mean, it was originally going to hit in less than a month? The whole thing is peculiar.

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