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Updated - September
02, 2008 |



Make Trax to these Other Fine Sites
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Prepare
for SCREAMERS ......Coming Soon |
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Welcome coaster gaming fans! I've created this site in
dedication to one of my favorite hobbies; constructing virtual rides, parks and
custom scenery, based
around today's popular Coaster/Theme Park simulations.
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About the Creator
My main interest with
coasters and rides in general, are ones which are
well-themed. While I love all types of coasters, ranging
from family-style to Mega, I will generally prefer the
unusual attractions, such as Universal's "The Mummy's
Revenge" or Disney's Rock 'n' RollerCoaster at MGM as opposed to the height and speed of
Millennium Force and the likes. Trackworx will not be
solely based around themed rides, as we can't rule out
great reproductions, like the above
mentioned Cedar Point God of steel.
Like many coaster gaming fans, my
obsession started out with the original RollerCoaster
Tycoon game, while Disney's first entry into this genre
aptly named "Coaster" made me realize how much fun it
would be to experience coasters in a virtual setting.
Ultra-Coaster was the first sophisticated "sim" of its
kind, which turned a lot heads, and eventually paved the
way for the big boys: No Limits, and Scream
Machines. In addition, to these advanced simulators, the
highly underrated Hyper Rails made its brief
appearance on the market.
During the cluster of top coaster sim
releases, I was one of the original beta testers for
Disney's "Ultimate Ride", which eventually spawned two
superior sequels, that I was happy to be involved with. While the UR series,
lacks the serious tone and technical level of No Limits, Scream
Machines or HyperRails for that matter, it does offer a brilliant, easy to use
interface, allowing even beginners to whip together a
descent thrill, backed by wonderful sights and sounds.
The beta test
team was full of energy, and optimism, to the point that
we took this series one step further.... |
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Mod Mania Begins
One of my fellow beta testers, known in the community as
"Tigger" decided to take Ultimate Ride to a new level,
but modifying the exiting graphics, and presented the
first user-modified coaster known as "Elvira's Haunted
Hills". I, as many others became quite inspired by
this cosmetic revelation, which is when I began to work on my own
project, the first indoor "dark ride" for
Ultimate Ride, "13 Ghosts". I then I realized, not
every coaster creation has to be "extreme" in terms of
speed, height or number of outrageous elements. We can
get a "rush" just as easily with the use of proper
sound or theming, giving the rider a complete experience. Welcome to a whole new art form! |
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The Future
I have
to admit, what inspired me most to get this site up and
running, was the announcement of Rollercoaster Tycoon 3.
The news of this series finally going 3D route was my #1
request since the birth of the series. I knew back then,
it was an impossible feat, but after the somewhat
disappointing sequel, I felt it was either time to bring
this series into
the new age of high end video cards and processors, or
pack it up. Although Rollercoaster Tycoon 3 will not be
out until late October or early November 2004, the
anticipation for this game has hit a boiling point. If
the photos, videos and feature lists are any indication
for what's in store, we may finally have the best of
every coaster game/sim, merged into one amazing package. |
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Comments
or Questions?
feedback@trackworx.com |
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© 2004
Trackworx |
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