\

Updated - September 02, 2008





Make Trax to these Other Fine Sites

Scream Machines
Official Site for Scream Machines

Mods to the Max
Themes/coaster exchange for the Ultimate Ride Series

Vodhin's RCT Pages
Coaster/Scenery exchange, forums & home of the RCT3 Players

Bitter Jeweler Films
RCT3 Videos, tracks, parks, spotlights and more.

CoasterSims
Coaster exchange for popular formats

Atari
Publisher of RollerCoaster Tycoon 3

No Limits
Official Site for No Limits

Tronix
On-line Shopping for Video Gaming


 

Prepare for SCREAMERS ......Coming Soon


Welcome coaster gaming fans! I've created this site in dedication to one of my favorite hobbies; constructing virtual rides, parks and custom scenery, based around today's popular Coaster/Theme Park simulations.
 

 
About the Creator

My main interest with coasters and rides in general, are ones which are well-themed. While I love all types of coasters, ranging from family-style to Mega, I will generally prefer the unusual attractions, such as Universal's "The Mummy's Revenge" or Disney's Rock 'n' RollerCoaster at MGM as opposed to the height and speed of Millennium Force and the likes. Trackworx will not be solely based around themed rides, as we can't rule out great reproductions, like the above mentioned Cedar Point God of steel.

Like many coaster gaming fans, my obsession started out with the original RollerCoaster Tycoon game, while Disney's first entry into this genre aptly named "Coaster" made me realize how much fun it would be to experience coasters in a virtual setting. Ultra-Coaster was the first sophisticated "sim" of its kind, which turned a lot heads, and eventually paved the way for the big boys: No Limits, and Scream Machines. In addition, to these advanced simulators, the highly underrated  Hyper Rails made its brief appearance on the market.

During the cluster of top coaster sim releases, I was one of the original beta testers for Disney's "Ultimate Ride", which eventually spawned two superior sequels, that I was happy to be involved with. While the UR series, lacks the serious tone and technical level of No Limits, Scream Machines or HyperRails for that matter, it does offer a brilliant, easy to use interface, allowing even beginners to whip together a descent thrill, backed by wonderful sights and sounds.

The beta test team was full of energy, and optimism, to the point that we took this series one step further....

 
Mod Mania Begins

One of my fellow beta testers, known in the community as "Tigger" decided to take Ultimate Ride to a new level, but modifying the exiting graphics, and presented the first user-modified coaster known as "Elvira's Haunted Hills".  I,  as many others became quite inspired by this cosmetic revelation, which is when I began to work on my own project, the first indoor "dark ride" for Ultimate Ride, "13 Ghosts". I then I realized, not every coaster creation has to be "extreme" in terms of speed, height or number of outrageous elements. We can get a "rush" just as easily with the use of proper sound or theming, giving the rider a complete experience. Welcome to a whole new art form! 
 
The Future

I have to admit, what inspired me most to get this site up and running, was the announcement of Rollercoaster Tycoon 3. The news of this series finally going 3D route was my #1 request since the birth of the series. I knew back then, it was an impossible feat, but after the somewhat disappointing sequel, I felt it was either time to bring this series into the new age of high end video cards and processors, or pack it up. Although Rollercoaster Tycoon 3 will not be out until late October or early November 2004, the anticipation for this game has hit a boiling point. If the photos, videos and feature lists are any indication for what's in store, we may finally have the best of every coaster game/sim, merged into one amazing package. 

Comments or Questions? feedback@trackworx.com

© 2004 Trackworx