Dropped my haunted house into Sansar. Didn’t make the Halloween contest on time, but I would have been crazy to go up against some of the insane talent on board. If you’re an Oculus Rift or HTC Vive owner, check out Sansar and check out Scream Estate. It’s a short romp, in the style of those old school, walk through haunted house attractions, with a few jump scares. It was a rush job (as you’ll see from some of my indoor textures, simple models and object placement), but should provide some good cheap thrills.
Sansar is still in beta, but if you have an Oculus Rift or HTC Vive, you owe it to yourself to visit some of the current experiences. It’s still early and not officially released to the public. I just finished my house model and now begin to work on the interior and surrounding scenery.
I’ve had people ask if I was going to sell any of my 3D Printed LEGO compatible marble runs. Previously I had a few on eBay, but haven’t gotten around to producing more until now. 3D Printing these sets is one helluva lengthy process, and designing each piece took months of testing, reprinting and refining. I’ve designed 3 different unique styles. They can be purchased direct from Tronix.
My second complete coaster blueprint. I was always fascinated by a dark ride called “The Flight to Mars”. I loved that, instead of the usual level ghost train, your vehicle would weave in and out of the complex before descending into the dark part of the ride (which was themed with tacky props that were suppose to be scary). The highlight was the fun drop that graced the facade. Back in the 60’s, there was no such thing as a spinning coaster. In fact, the cars used for Flight to Mars were actually the same ones used on classic european flat ride called “The Calypso”.
BugOut’s structure is similar in deign to the above mentioned classic, but I went the opposite direction with the theme. This spinning coaster was the perfect choice for this light hearted family ride. The spills and thrills are mild, but it’s the theming that takes the front seat here. Most of the ride was built using Planet Coaster’s primitive shapes. Enjoy! – JCat
Note: After the video, you can head to Steam and download the blueprint if you’d like: Bug Out Steam Blue Print
I threw this together in an evening. I love the addition of the plain old primitives that you could put together to form your own objects. If those would only be sizeable and adhere to their own grid, that would be super ideal.
The Joker at Six Flags Mexico. Never been there, so I had to go by videos and screen shots. Planet Coaster’s official release date is November 16th, and will continuously be in development. Expect more rides, coaster, scenery etc.. in the future. The spinning coaster cars for this ride are the Maurer type pairs of riders are back to back which is not the same as the real ride which uses Gerstlauer cars (riders face each other).
You can download the coaster blueprint on Steam — leave feedback if you’d like.
My first No Limits 2 flat ride. Built and Animated in 3DS Max. Now trying to work out a sound script and finalize a few textures. Thanks to Muchwoo for the ride camera script! Coming Soon..
About a year ago, began working on The Joker (Gerstlauer spinning coaster) from Six Flags New Mexico, but never finished it. I decided to go back to it a few weeks ago, but I till have to complete the supports, car textures, station, and surrounding foliage. Right now, my priority is finishing off my first flat ride for No Limits 2. Animation is completed.. I’m at the texturing phase. Thankfully, my friend Muchwoo (also known as Much in this community supplied me with a scrip so I am able to enter and ride!