A VR Haunted Experience for Sansar

Sansar Hous Screen ShotSansar is still in beta, but if you have an Oculus Rift or HTC Vive, you owe it to yourself to visit some of the current experiences. It’s still early and not officially released to the public. I just finished  my house model and now begin to work on the interior and surrounding scenery.

Venture Runs – 3D Printed, LEGO compatible Marble Runs up for sale

I’ve had people ask if I was going to sell any of my 3D Printed LEGO compatible marble runs.  Previously I had a few on eBay, but haven’t gotten around to producing more until now. 3D Printing these sets is one helluva lengthy process, and designing each piece took months of testing, reprinting and refining. I’ve designed 3 different unique styles. They can be purchased direct from Tronix.

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Venture Run Set #1 The Racer
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Venture Run Set #2 Coaster
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Venture Run Set #3 Flume
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Venture Run Set #4 Flume 2
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Time to Bug Out!

My  second complete coaster blueprint. I was always fascinated by a dark ride called “The Flight to Mars”. I loved that, instead of the usual  level ghost train, your vehicle would weave in and out of the complex before descending into the dark part of the ride (which was themed with tacky props that were suppose to be scary).  The highlight was the fun drop that graced the facade.  Back in the 60’s, there was no such thing as a spinning coaster. In fact, the cars used for Flight to Mars were actually the same ones used on classic european flat ride called “The Calypso”.

BugOut’s structure is similar in deign to the above mentioned classic,  but I went the opposite direction with the theme. This spinning coaster was the perfect choice for this light hearted family ride. The spills and thrills are mild, but it’s the theming that takes the front seat here. Most of the ride was built using Planet Coaster’s primitive shapes. Enjoy! – JCat

Note: After the video, you can head to Steam and download the blueprint if you’d like: Bug Out Steam Blue Print

Sample RollerCoaster Tycoon World Capture

Sample screen  from RollerCoaster Tycoon World. Most pics you will see on the Atari forum are degraded and washed out due to the Forum’s image limitations. In addition, the poster may not always have their graphic settings on high.

 

THIS is a screen capture. CLICK 3 TIMES FOR FULL SIZE

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Stuff I’ve been doing in No Limits 2

About a year ago, began working on The Joker (Gerstlauer spinning coaster) from Six Flags New Mexico, but never finished it. I decided to go back to it a few weeks ago, but I till have to complete the supports, car textures, station, and surrounding foliage. Right now, my priority is finishing off my first flat ride for No Limits 2. Animation is completed.. I’m at the texturing phase. Thankfully, my friend Muchwoo (also known as Much in this community supplied me with a scrip so I am able to enter and ride!

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RollerCoaster Tycoon World Beta time!

No surprise – Rollercoaster Tycoon World delayed until early next year (first quarter?). There’s definitely lots of potential there, but we’ll have to see how it all pans out in 2016. Aside from the beta, why haven’t we’ve seen even a small sample of a scenario, a peep worker (mechanic, entertainer..etc.), money management, the other coasters or even guests doing things other than walking, waiting on line or riding on coasters. The guests were pretty much the same as we saw in the Pax demo, except ghosted for the beta. If any of those features were near complete, wouldn’t Atari have shown snippets by this time? I mean, it was originally going to hit in less than a month? The whole thing is peculiar.

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