HyperRails had a lot of excitement buzzing when it was first announced a few years back. One of the key features they caught everyone's eye was the ability to create 4D coasters, which was a first at that time. Like No Limits and Scream Machines, HR uses an advanced editor (though strangely enough some people couldn't grasp it) and offered some amazing features which I personally loved. Some highlights included the ability to run a real time test on a particular track segment (without having to ride the entire coaster) and a brilliant (albeit, a bit buggy) custom support building system featuring a true cut and paste option. While the amount of available track styles and sound effects left something to be desired, HyperRails managed to build a small dedicated audience. Unfortunately, it's fairly difficult to find the program, as production of this way underrated product stopped a while ago. You may want to search Google (or Froogle) and some large PC game retailers to see if you can locate old stock. 
A two-seater launched, inverted coaster the packs a might wind blast. This was my last HyperRails creation, as I haven't used the program in some time, though that's about to change. 
Now here's a coaster you hit a night, which by the way, is one of the great features of HyperRails.
This was my first attempt at a coaster when I received my copy of the game. It's a cool Egyptian-themed mouse affair, with its own car texture I whipped up for some added theme. 

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