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HyperRails had a lot of
excitement buzzing when it was first announced a few years back. One of
the key features they caught everyone's eye was the ability to create 4D
coasters, which was a first at that time. Like No Limits and Scream
Machines, HR uses an advanced editor (though strangely enough some
people couldn't grasp it) and offered some amazing features which I
personally loved. Some highlights included the ability to run a real time test on a
particular track segment (without having to ride the entire coaster) and
a
brilliant (albeit, a bit buggy) custom support building system featuring
a true cut and paste option. While the amount of available track styles and sound
effects left something to be desired, HyperRails managed to
build a small dedicated audience. Unfortunately, it's fairly difficult to find
the program, as production of this way underrated product stopped a
while ago. You may want to search Google
(or Froogle) and some large PC game
retailers to see if you can locate old stock. |
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A two-seater
launched, inverted coaster the packs a might wind blast. This was my
last HyperRails creation, as I haven't used the program in some time,
though that's about to change. |
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Now
here's a coaster you hit a night, which by the way, is one of the great
features of HyperRails. |
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This was
my first attempt at a coaster when I received my copy of the game. It's
a cool Egyptian-themed mouse affair, with its own car texture I whipped
up for some added theme. |
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Comments or Questions?
feedback@trackworx.com |
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© 2004 Trackworx |
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