No Limits really blasted this genre into a new realm, with its outstanding attention to detail, resulting in an amazingly accurate coaster experience. This, in my opinion is the most complex of coaster programs to use (if you're first starting out), but after a few days of dedication, you'll fully understand how to build any type of coaster, to which there are many styles to choose from. Producing a GOOD one on the other hand is another story, and that's a skill in its own right. No Limits also has the ability to allow the importing of your own 3D objects, and includes a sophisticated terrain editor which produces eye popping, realistic results, in addition, there are many powerful utilities both free and commercially available.  NL has become the hard core coaster designer's sim of choice, but mechanics who don't want to spend days or weeks (even months in some cases) refining their coaster, may wind up using it just to download the tons of coasters made for it, all over the net. 
Official Web Site:
No Limits
 
This coaster makes me already feel old. This was the first track I've ever created with No Limits, so go easy on me, however, it's actually a good quality first attempt. Sorcerer goes back to the original No Limits days, before 3D object importing became an feature. I still managed to plant a view simple props using the support features.  
Another single car ride excursion, with lots of tight twists and turns. JJ sends you back in time, for some serious dino encounters. This coaster goes back when I was still learning how to design my own models, as most of the objects on this star attraction, are from the public domain.

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