No Limits really
blasted this genre into a new realm, with its outstanding attention to
detail, resulting in an amazingly accurate coaster experience. This, in
my opinion is the most complex of coaster programs to use (if you're
first starting out), but after a few days of dedication, you'll fully
understand how to build any type of coaster, to which there are many
styles to choose from. Producing a GOOD one on the other hand is another
story, and that's a skill in its own right. No Limits also has the
ability to allow the importing of your own 3D objects, and includes a
sophisticated terrain editor which produces eye popping, realistic
results, in addition, there are many powerful utilities both free and
commercially available. NL has become the hard core coaster
designer's sim of choice, but mechanics who don't want to spend days or
weeks (even months in some cases) refining their coaster, may wind up
using it just to download the tons of coasters made for it, all over the
net.
Official Web Site: No
Limits |
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This
coaster makes me already feel old. This was the first track I've ever
created with No Limits, so go easy on me, however, it's actually a good
quality first attempt. Sorcerer goes back to the original No Limits
days, before 3D object importing became an feature. I still managed to
plant a view simple props using the support features. |
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Another
single car ride excursion, with lots of tight twists and turns. JJ sends
you back in time, for some serious dino encounters. This coaster goes
back when I was still learning how to design my own models, as most of
the objects on this star attraction, are from the public domain. |
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Comments or Questions?
feedback@trackworx.com |
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© 2004 Trackworx |
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