Welcome coaster gaming fans! I’ve created this site in dedication to one of my favorite hobbies; constructing virtual rides, parks and custom scenery, based around today’s popular Coaster/Theme Park simulations.


About JCat

Beta Tested

  • No Limits (the initial release)
  • Scream Machines (a later revision)
  • Disney’s Ultimate Ride, Ultimate Ride Coaster Deluxe, Ultimate Ride Disney Coaster.
  • RollerCoaster Tycoon 3: Soaked, RollerCoaster Tycoon 3: Wild

Alpha Tester 

  • Theme Park Studio

My main interest with coasters and rides in general, are ones which are well-themed. While I love all types of coasters, ranging from family-style to giga, I generally prefer the unusual dark attractions, such as Universal’s “The Mummy’s Revenge” or “Disney’s Rock ‘n’ RollerCoaster” as opposed to the height and speed of Millennium Force and the likes.

Like many coaster gaming fans, my obsession began with the original, 2D RollerCoaster Tycoon game. Later on came Disney Ultimate Ride series…the first 3D coaster game that incorporated extensive scenery, sound effects and music tracks to accompany the experience.  Also way back then was  Ultra-Coaster,  the first advanced coaster “sim”, which was basically a sandbox only construction kit offering with various steel coasters styles.  Ultra Coaster focused on something not seen before: realistic coaster physics, which eventually paved the way for the big guns: No Limits, and Scream Machines. In addition, to these advanced simulators, the highly underrated  Hyper Rails made its brief appearance on the market.  Hyper Rails had an amazing interface with a really powerful support editor, but unfortunately, No Limits, had already established a massive, fixated audience. 



The Modness Begins..

During my beta testing days with the original Ultimate Ride, one of my fellow testers, known in the community as “Tigger” decided to take this game to a new level, by changing some of the exiting graphics, and presenting  the first,  user-modified coaster known as “Elvira’s Haunted Hills”.  Most of the beta team became quite inspired by this cosmetic revelation, which is when I began to work on my own project, the first indoor “dark ride” for Ultimate Ride:  “13 Ghosts”. It was then realized, not every coaster creation has to be “extreme” in terms of speed, height or number of outrageous elements. We can get a “rush” just as easily with the use of proper sound or theming, giving the rider a complete experience. Welcome to a whole new art form!